InMobi has announced a partnership with Anzu.io, the world’s most advanced in-game advertising solution.
InMobi can now provide its advertisers with direct access to Anzu’s premium mobile programmatic inventory across the globe, in addition to first-look access to in-game mobile supply in Asia-Pacific (APAC) region including Australia and New Zealand.
The award-winning in-game advertising solution allows programmatic advertisers to run their banner and video ads via blended yet highly viewable IAB-compliant ad formats that sit on 3D objects like roadside billboards, stadium banners, and buildings.
The ads are designed to complement the gameplay, respecting gamers, and in many cases, making the gameplay experience more realistic.
Anzu’s technology is integrated with a full suite of third-party trusted vendors, including HUMAN for fraud detection, Comscore, Lumen, Nielsen for brand lift measurement, and Kochava for data enrichment.
Anzu and Moat have also just enabled the first-to-market viewability measurement for in-game ads meaning InMobi’s advertisers can now request in-view metrics when programmatically running in-game ads.
Itamar Benedy, co-founder and CEO, Anzu, said: “I’m excited that this partnership with InMobi will help many more APAC advertisers experience the huge opportunity that in-game advertising presents.”
“InMobi’s expertise and vast advertiser network, combined with their knowledge of the APAC landscape, will help supercharge our solution within this market. There are more gamers in APAC than anywhere else in the world, and our solution will help brands to reach them in a non-disruptive, brand-safe way that compliments the gaming experience.”
InMobi’s direct connections with top demand-side platforms across the globe, combined with direct supply to Anzu’s global inventory, enable advertisers to access these ad experiences through optimised supply paths. Access to Anzu’s inventory will help InMobi offer scale across a huge number of mobile games spanning multiple genres, allowing advertisers to reach engaged players within immersive environments.
Richard O’Sullivan, VP and GM, ANZ, at InMobi, said: “Brands can now seamlessly connect with gamers through blended, non-disruptive ads on mobile as a result of the preferred partnership between InMobi and Anzu.
“With Anzu’s premium technology and new features and the goal to drive connections between consumers and brands, this partnership will benefit all parties.”
Nick Brignell, general manager – specialty business, GroupM Australia said: “The growth of blended in-game advertising is the perfect intersection of the undisrupted natural gaming environment and a seamless brand experience for gamers of all method.
“By directly buying through the InMobi Exchange, advertisers get first-call access on mobile to all of these exciting and innovative formats at scale,” he added.
In addition, game developers partnering with InMobi will be able to take advantage of all the benefits that using Anzu’s SDK presents, which is already used by leading game developers including Ubisoft, MyGames, and Sir Studios, to monetise their titles with in-game ads that open up new reliable revenue streams, complement the gameplay, and work alongside other monetisation models and solutions.
Additionally, InMobi will help gaming publishers tap into global premium demand and seamlessly expand into in-game ad monetisation to generate incremental revenue through both standard formats and in-game ads through a single platform.
Ms. Ly, commercialisation manager for Amanotes, one of South East Asia’s most popular mobile publishers, said: “We have two main goals, to continually improve the user experience and grow our business. Ensuring we keep an equal balance between both can be challenging.
“Anzu allows us to accomplish both these goals simultaneously. Their in-game ad placements put gamers first and bring a sense of realism to our experiences while allowing us to establish a consistent and reliable revenue stream to help grow our business. The ads also work great alongside the other monetisation methods we have in place.”
In Australia and New Zealand, gaming app consumption has approximately doubled year over year, signaling notable shifts in normalising and embracing gaming with everyday life. The mobile-first region holds a strong preference for smartphone gaming—with on-the-go convenience and entertainment. Given how metaverse developments are on the rise in the region along with its flourishing communities, gaming provides a clear, accessible gateway to the metaverse for marketers to effectively reach their audiences.