Gaming takes over family prime time entertainment: Livewire

gaming

The study reveals that 74% of families now play video games together regularly, with gaming prime-time occurring between 5 PM and 10 PM, especially on Saturdays.

New research from Livewire has revealed a shift in family entertainment. Saturday night has long been considered prime time for families to come together and enjoy each other’s company. Twenty years ago, this meant gathering around the big screen to watch TV shows or movies. But in 2024, gaming has taken centre stage as the new way families connect.

The research, based on a comprehensive study of 2,100 parents across the US, UK, and Australia, documents this transformation in family entertainment. The study reveals that 74% of families now play video games together regularly, with gaming prime-time occurring between 5 PM and 10 PM, especially on Saturdays. This isn’t just a change in entertainment choices; it represents a fundamental shift in family priorities, where interactive play is preferred over passive viewing.

Adam Fischer, head of APAC at Livewire told Mediaweek: “As a parent of three playing Fortnite and Roblox with my kids it’s clear to see the shift in attention. Entertainment has evolved to be interactive entertainment to be shared as families. A fully immersive experience without second screens, that brands are welcome to and can actually help deliver life-long skills. Game time has truly become prime time.”

Further implications of this research highlight a critical insight for brands – in a world of constant digital distractions, gaming represents a rare moment of undivided family attention. While traditional TV viewing often competes with second screens, 83% of parents reported no second-screen distractions during family gaming session.

This focused engagement extends to brand presence, with 96% of parents welcoming in game branding that aligns with parental values and enhances the gaming experience, signaling a new era in family engagement. The traditional Saturday night prime-time TV ad buy is evolving into gaming-based activations on platforms like Fortnite, Roblox, and Minecraft, where families are actively creating memories together.

Key findings include:

● 74% of families play video games together regularly, with peak gaming times between 5 PM and 10 PM
● 83% of parents reported no second-screen distractions during gaming sessions, versus high distraction rates during family viewing of traditional TV (source: PewResearch 2024)
● 96% of parents welcome brand integrations that align with parental values and enhance the gaming experience
● 70% of parents report gaming has become a positive influence on their children’s social and cognitive skill development
● Prime gaming platforms for family engagement include Fortnite, Roblox, and Minecraft
● Gaming has reduced traditional TV viewing time by 40% among co-playing families

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